However I would consider RRE AI to be the best there is. RFactor 2 AI is great, definitely the second best in all of sim racing. I've owned rF2 since it was released (and iRacing for 11 years as well) and have somewhat recently got into Raceroom and prefer it to rF2 and consider Raceroom to be roughly equal to iRacing, but for significantly less money. Unpacking and packing mods based on TGA files in a dev mod interface is complicated and mostly undocumented, but I am learning! I have a VR friendly HUD mostly done after about 8 hours working on it! The HUD editor is archaic and it is the only option.Getting tracks not in the Steam workshop, but once you do it a few times it is not horrible.They have been working on a replacement for two year, I guess. I try to help him out when I can with slipstreams, lol. I imported a Lando Norris and Sainz livery by a mod maker on RaceDepartment! It's really immersive to be running side by side with Sainz.In my opinion the FFB is better, or at least more what I am looking for.Square flag lights, which are great braking point markers and very immersive.The new free Tatuus open wheel cars are really fun, and they have one with a halo which is amazing in VR!.("First loser" hand-written on the wooden podium at one track!) The tracks have a ton of immersive, higher quality details (people, support vehicles, fire extinguishers) I like to drive off-track sometimes just too look at the details.All I can say is it looks significantly better when setting it up to hit 80 fps than Raceroom does. The VR performance is at least 30% better from my fpsVR observations with similar settings, probably because of DX11 but who knows.The AI is in my opinion much more human and fun to race against.To a much lesser extent, I miss the car sound.The WebHud when I could make my own SimHub dashboard.There doesn't seem to be an rF2 option here. The Leaderboards since sometime to just want to hot lap and have a benchmark for comparison or to have a friendly competition with my son.I kept switching back and forth for few days, and finally settled on rF2 for the foreseeable future. I liked it but missed things about Raceroom. rF2 went on sale and I thought I would give it a try. I was really enjoying it and decided to get an Oculus Rift S for my first VR experience. We felt the higher horsepower would provide a better experience of how a real stock car drives and feels.I bought all Raceroom content 1 month ago and played for a few hours every night. The decision to stay with the 2018 rules was due to horsepower. The update uses the 2018 rules package with reworked aerodynamics, proper center of gravity, shocks, default setups, engines from dyno data (750+ horsepower), and, most importantly, rebuilt tires (24 different compounds/sets). This update consists of brand new tire compounds for every track the Gen 6 CUP cars run on that are available in rFactor 2. A lot of development was spent making sure they reacted correctly, giving the car a much improved feel and a better sense of realism. The main component of this update is the tire model. We've been hard at work for nearly 16 months redesigning almost every aspect of these cars. Extensive wind tunnel testing, CFD programs, 7-post rigs are standard in developing the most competitive cars. However, the technology and development programs are as sophisticated as just about any other form of motorsport. Stock cars are dictated by rather restrictive rules. It is our hope to change this perception by giving all our customers access to what is, our neck of the woods. Stock cars, undoubtedly the most popular form of motor racing in the United States, is often seen as primitive by Europeans and much of the rest of the world.
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